MVVM is gaining considerable traction in the WPF and Silverlight communities. The MVVM pattern can be said to be a specialisation of Fowler’s Presentation Model pattern.
The essence of a Presentation Model is of a fully self-contained class that represents all the data and behavior of the UI window, but without any of the controls used to render that UI on the screen. A view then simply projects the state of the presentation model onto the glass.
There is also some similarity with the Model-View-Presenter (MVP) pattern, with the ViewModel being roughly analogous to the Presenter. However, unlike MVP the ViewModel doesn’t need a reference to the View – the view uses data binding to be made aware of changes. The ViewModel and not the View performs all modifications made to the model data.
Some features of MVVM:
- View classes are unaware of Model classes
- ViewModel and Model classes are unaware View classes (the ViewModel mustn’t assume types of rendering in the View - e.g. that a button exists)
- Model classes are unaware of ViewModel and View classes
- ViewModel classes are aware of Model classes
- View classes are aware of ViewModel classes
To summarise:
Aware of View | Aware of Model | Aware of ViewModel | |
View | N/A | No | Yes |
Model | No | N/A | No |
ViewModel | No | Yes | N/A |
Data binding facilitates loose coupling between the View and the ViewModel. It also supports a standardised input validation model.
The data is typically implemented as properties on the ViewModel. The View consumes that data via data binding. Application logic is typically implemented as methods on the ViewModel that the View can invoke through commanding.
A possible weakness with MVVM in Silverlight applications is the lack of support for Commands.
The following are the differences between Silverlight and WPF regarding commanding:
- Routed commands are not available in Silverlight. However, the ICommand interface is available in Silverlight, allowing developers to create their own custom commands. The Composite Application Library provides the DelegateCommand and CompositeCommand classes to simplify command implementation. For more information, see the Commands technical concept.
- In WPF, controls can be hooked up to commands through their Command property. By doing this, developers can declaratively associate controls and commands. This also means a control can interact with a command so that it can invoke the command and have its enabled status automatically updated. Silverlight controls do not currently support the Command property. To help work around this issue, the Composite Application Library provides an attached property-based extensibility mechanism that allows commands and controls to be declaratively associated with each other. For more information, see "Using Commands in Silverlight Commands" in the Commands technical concept.
- There is no input gesture or input binding support in Silverlight.
ViewModel classes are easy to test, taking key logic out of the dreaded code behind files.
I need to check out a few things:
- http://www.codeplex.com/CompositeWPF/
- http://development-guides.silverbaylabs.org/Video/Silverlight-Prism
- http://projects.nikhilk.net/SilverlightFX – maybe a bit old now
- http://caliburn.codeplex.com/
- http://mvvmlight.codeplex.com/
See also http://andysonlinenotes.blogspot.com/2010/06/stuff-i-should-be-interested-in.html